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View Full Version : Drumagog, Drum Rehab or Sound replacer?


Shakabrah2
07-25-2005, 10:10 PM
Drumagog and Sound Replacer are available now, Drum Rehab, who knows. I want to get something soon. Should I wait for Drum Rehab or will Drumagog or SoundReplacer work well?

Phil O'Keefe
07-25-2005, 10:25 PM
I own and occasionally use Sound Replacer, and it's worked well for me. It does have a few limitations - it's RTAS only (so that means you can forget about using it with anything other than Pro Tools), and you can only load three samples into it, which limits the variations. IIRC, Drumagog has the abiliity to load more samples at once. I've never really used it, but I've heard good things about it from several people, and it is VST compatible, which means it will work with a wider range of DAW software applications than Sound Replacer does.

squealie
07-26-2005, 08:15 AM
Drumagog absolutely rocks. I could not believe how easy, and accurate it is.

After using 'Extract Timing' in Sonar/Cakewalk for years, and dealing with it's craziness, Drumagog is a blessing.

kurfu
05-04-2007, 12:13 PM
I've been using Drum-a-gog for a couple of years now, it's works pretty well and is great for cleaning up poorly recorded drum tracks.

Phil O'Keefe
05-04-2007, 03:26 PM
Like I said, I've never really used Drumagog, but I'm going to give it a try and see what all the fuss is about. From what I've heard / read, it's significantly more capable than SoundReplacer. As I mentioned in my recent EQ review of the Pro Tools Music Production Toolkit, SoundReplacer is a good plug in, and was certainly groundbreaking when it was first released, but it's been essentially unchanged for several years now, and could probably do with an update. :)

TBush
05-05-2007, 07:14 AM
Drumagog.:thu:

UstadKhanAli
05-05-2007, 12:19 PM
I have Drumagog and highly recommend it. It's easy to use, sounds great and natural, and is flexible. I haven't loaded any of my own samples in because the library that it comes with is well done.

PKO
05-05-2007, 08:08 PM
I own Sound replacer and Drumagog and imho Sound replacer is much more accurate at placing your samples.You will have a better visual of your "hits" and be able to more accuratly place them as to where Drumagog I get quite a few false triggers that I have to fix.I have'nt touched Drumagog since I bought Sound replacer.

Non de Guerre
05-05-2007, 08:33 PM
Drumagog is pretty easy to use, provided you've got the power to run it smoothly.

UstadKhanAli
05-05-2007, 10:45 PM
You probably mean for multiple channels, right?

kurfu
05-06-2007, 11:50 AM
You probably mean for multiple channels, right?


This is where the "freeze" function in Sonar comes in handy...

:thu:

Phil O'Keefe
05-06-2007, 02:47 PM
I own Sound replacer and Drumagog and imho Sound replacer is much more accurate at placing your samples.You will have a better visual of your "hits" and be able to more accuratly place them as to where Drumagog I get quite a few false triggers that I have to fix.I have'nt touched Drumagog since I bought Sound replacer.

Do you mean you find SoundReplacer more accurately replaces the samples on the timeline (a very important consideration if true), or do you mean Drumagog lacks SR's waveform display with visual threshold view, therefore making it more difficult to avoid false / unintended triggering?

Do you find the three sample limit of SoundReplacer to be sufficient for most of your needs? I like SR, but I wish the screen redraws of the waveform were faster when zooming, and I wish it had more than three replacement samples available.

UstadKhanAli
05-06-2007, 06:07 PM
This is where the "freeze" function in Sonar comes in handy...

:thu:

Yeah, well, I have an old version of Pro Tools, so don't rub it in!!! :D :D

I bounce my Drumagog stuff down for numerous reasons...no "freezing" capability, archiving, and the fact that I usually use my older version of Pro Tools in OS 9 because I still have a lot more plug-ins that my newer version of Pro Tools in OS X doesn't have (for those who don't know, Drumagog doesn't work with Pro Tools 5.1/OS 9.2.2).

PKO
05-06-2007, 08:58 PM
Do you mean you find SoundReplacer more accurately replaces the samples on the timeline (a very important consideration if true), or do you mean Drumagog lacks SR's waveform display with visual threshold view, therefore making it more difficult to avoid false / unintended triggering?

Do you find the three sample limit of SoundReplacer to be sufficient for most of your needs? I like SR, but I wish the screen redraws of the waveform were faster when zooming, and I wish it had more than three replacement samples available.

The waveform display and visual threshold in SR is crucial for me personally...........checking all my hit's for accuracy might take a bit longer but it also give's me confidence that my edit's are true.The 3 sample limit is fine for what I do.I only use SR to accent drum hit's and not totally replace them.Usually a 10%-30% mix of the sample into the original drum hit will get me to where I want to go.For example in my snare sample folder I have "high end" hits,"mid hits" and "low end hits".If the real drummer's snare lack's top end then i'll blend in one of my "high end" hits to give me the sound I want.I kinda use it more like an eq thing more then anything else but also the overall added tone of the sample,even at a 20% mix usually round's out the real snare's sound perfectly for me.:thu:

Lee Knight
05-07-2007, 07:31 AM
I sometimes get a substantial delay with Drumagog. That wasn't always the case, but since moving to Pro Tools 7.3, I've noticed latency. One way around this, and maybe a good idea anyway, is to print your triggered samples from either SR or Drumagog and shift them back into alignment. Then bounce your blend to your final Snare, Kick or what have you...

I never noticed this latency with SR but did find the 3 sample limit less expressive.

ticalaru
05-07-2007, 06:59 PM
I've never experienced latency with Drumagog in Sonar 4 on a 5 year old computer running a lot of tracks at the same time with a lot of dsp. I only use it on kicks though, great program!:)

MrKnobs
05-07-2007, 11:02 PM
IMO, Drumagog is no better or worse than using a drum brain (like a Roland V-Drum unit) with inputs from the individually recorded tracks. Which is to say it works well on clean single hits, but not so well on subtleties on the snare, for example. In these cases, just as with the drum brain, you have to carefully blend between the original track and the triggered sound.

Terry D.

Phil O'Keefe
05-08-2007, 01:41 AM
Yeah, well, I have an old version of Pro Tools, so don't rub it in!!!

If it makes you feel any better Ken, there's still no "freeze" in PT 7.3.

Phil O'Keefe
05-08-2007, 01:46 AM
IMO, Drumagog is no better or worse than using a drum brain (like a Roland V-Drum unit) with inputs from the individually recorded tracks. Which is to say it works well on clean single hits, but not so well on subtleties on the snare, for example. In these cases, just as with the drum brain, you have to carefully blend between the original track and the triggered sound.

Terry D.

The same is true of SoundReplacer IMO. If you have a lot of crosstalk and bleed - say from a drummer who bashes his hi hats too heavily while barely tapping his snare, it's going to cause problems with any sound replacement tool, whether it be a trigger to MIDI interface or a software plug in. There are tricks for getting around that (copy the track and drastically filter it before doing the replacement, manually edit out extraneous hits, etc.), but if it's a bad enough source file, you're still going to have problems. Of course, those are often the very sorts of tracks you'd want to replace to begin with! :D

Phil O'Keefe
05-08-2007, 01:48 AM
The waveform display and visual threshold in SR is crucial for me personally...........checking all my hit's for accuracy might take a bit longer but it also give's me confidence that my edit's are true.The 3 sample limit is fine for what I do.I only use SR to accent drum hit's and not totally replace them.Usually a 10%-30% mix of the sample into the original drum hit will get me to where I want to go.For example in my snare sample folder I have "high end" hits,"mid hits" and "low end hits".If the real drummer's snare lack's top end then i'll blend in one of my "high end" hits to give me the sound I want.I kinda use it more like an eq thing more then anything else but also the overall added tone of the sample,even at a 20% mix usually round's out the real snare's sound perfectly for me.:thu:


Cool - thanks. :)

Phil O'Keefe
05-08-2007, 01:50 AM
Well, I just finished up four extra long days in the studio, so I have not had a chance to try it out yet, but I'm downloading Drumagog now. I'm currently working on D/L the sample library - I didn't realize it came with such a large library! :eek: :thu:

Zooey
05-08-2007, 01:41 PM
I actually own all three of those. I stopped using Sound Replacer completely after getting Drumagog. Now I use Drumagog or Drum Rehab, mostly depending on which product has the sample I'm looking for.

Drumagog is an excellent plug, but has a few weird performance issues in PT. The latency (whether using the fixed or the standard latency version of the RTAS plug) is a bummer. It makes it impossible to audition the replacement against the rest of the kit unless you first slip the track you're replacing forward.

Drumagog also does this quirky thing where it steals communication from the computer keyboard from Pro Tools while Drumagog is the active window.

Drum Rehab has no latency issues. You can also zoom in on the waveform and delete and add individual triggers, but I'm still getting used to working in that mode. I find setting the overall threshold is not as as intuitive as the visual mode in Drumagog. However, controlling at what levels the individual samples kick in is a breeze.

i51423
05-09-2007, 03:24 PM
The waveform display and visual threshold in SR is crucial for me personally...........checking all my hit's for accuracy might take a bit longer but it also give's me confidence that my edit's are true.

You mean this?: http://www.drumagog.com/images/info/visual_triggering.gif

:wave:

Drumagog is essential for mixing a modern sounding record, IMO. I usually run 4+ solid sounding hits on random with dynamic tracking turned OFF. I then mix that and the original snare together at something like 40% sample, 60% snare. The snare track and the random multisamples help keep it sounding a bit more realistic with a VERY consistent sound(but no machine gunning!). If the original track is too peaky, I run a limiter on there to tame it a bit.

Also, check out the Drumagog forums for some great sounding samples from users. If you can find the Andy Sneap GOGs, they sound great, too.

Matt Hepworth
05-09-2007, 10:59 PM
I own Drumagog and Sound Replacer.

Drumagog wins, but if you don't have the Music Production Toolkit, it comes with Sound Replacer.

PKO
05-10-2007, 12:12 AM
You mean this?: http://www.drumagog.com/images/info/visual_triggering.gif

:wave:

Drumagog is essential for mixing a modern sounding record, IMO. I usually run 4+ solid sounding hits on random with dynamic tracking turned OFF. I then mix that and the original snare together at something like 40% sample, 60% snare. The snare track and the random multisamples help keep it sounding a bit more realistic with a VERY consistent sound(but no machine gunning!). If the original track is too peaky, I run a limiter on there to tame it a bit.

Also, check out the Drumagog forums for some great sounding samples from users. If you can find the Andy Sneap GOGs, they sound great, too.


No............I was talking about Sound replacer.Drumagog has no wave view.

Zooey
05-10-2007, 08:46 PM
No............I was talking about Sound replacer.Drumagog has no wave view.

The attached gif is the wave view in Drumagog. It only shows you one half of the waveform, but gets the job done for seeing where the hits are triggered.

UstadKhanAli
05-10-2007, 11:04 PM
No............I was talking about Sound replacer.Drumagog has no wave view.

That is from Drumagog.

MrKnobs
05-13-2007, 09:43 PM
No............I was talking about Sound replacer.Drumagog has no wave view.

Second (or third) the assertion that it does. Maybe you have an older copy? :idk:

Terry D.

Bang
05-19-2007, 07:29 PM
The cool thing about Drumagog is that Rim is very in tune to user demand. Over the last year he has tightened up the trigger algo to the point where I find it is spot on, even for tougher triggering like ghost note stuff. Example:

www.stevenslatedrums.com/demo/snare11kick2.mp3

Drumagog is easy to use but knowing a few quick tweaks, such as advanced mode, auto, and the detail slider can really help things. Its a great plugin.

PKO
05-19-2007, 11:31 PM
Second (or third) the assertion that it does. Maybe you have an older copy? :idk:

Terry D.


I've got ver 3 I think..........have'nt used it in over a year.

mitcheymitch
05-29-2007, 07:33 PM
hi, i use soundreplaer a lot. but i could never figure out what those other 3 thresholds do. ive tried using them, setting thresholds for lighter and harder hits. and then putting the lighter and harder samples in the different thresholds, but it still only triggers one of my samples, even where the other thresholds are finding hits.. is there an option im not swithcing on ? has anyone had a similar problem?

i51423
06-04-2007, 12:59 AM
I've got ver 3 I think..........have'nt used it in over a year.

To use the wave view, click the "Visual" button in the plugin window. "Analog" will take you back to the normal view. Version 3 most definitely has the wave view.