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Anderton
09-12-2006, 01:27 PM
RIFFWORKS: PROLOGUE

One of the great things about doing a Pro Review is I really don’t have to have a clue going in about what I’m reviewing. As the whole point is about a real-time discovery process that covers the pros and cons of a product, the only way to simulate a real user’s experience is to have…a real user’s experience.

So I went to the web site to find out what Riffworks is all about at www.sonomawireworks.com. Normally I wouldn’t quote verbatim, but I couldn’t resist passing this along as it’s going to set the standard by which we evaluate this program:

“RiffWorks is an inspiration platform...not an editing platform. There are no wave editors and sequencers in RiffWorks, instead the interface inspires people to write songs using a familiar "real-world" interface - it looks like gear! The focus is on playing, not engineering.

“With RiffWorks, recording musicians can keep their hands on their instrument and minds on their song, rather than on a computer. RiffWorks requires minimal set-up time with no need to continually refer to a manual. Also RiffWorks is the only program available with a feature that lets you set the tempo simply by strumming your guitar.”

But there are other components as well: “InstantDrummer” sessions that provide backing tracks, although you can also import drum parts through a ReWire-based program. There’s also an online jamming/collaboration/podcasting aspect. Frankly, this all sounds pretty interesting to me. For years, various manufacturers have looked for the “holy grail” for guitar players that would get them involved in computers. Is this the one?

Let’s find out.

Anderton
09-12-2006, 01:31 PM
If the concept seems familiar, it’s because in 2004, RiffWorks was released as a Windows-only product for the Line 6 GuitarPort and PODxt. The program is now up to V2, and that’s what we’ll be reviewing. The Line 6 version is also up to V2, but there are some differences: It’s designed to work with the Line 6 GuitarPort, PodXT, PodXT Live, PodXT Pro, TonePort UX1, and UX2. The standard version works with ASIO and CoreAudio devices, as well as the Line 6 devices as well.

So my first choice was which computer do I use? I don’t have my Windows music computer hooked up to the net, which I thought might put a crimp in the online collaboration aspects (you also need an online connection to register the program for use; there are no instructions on how to do this offline with another computer).

So, how about my Windows laptop? Okay, so I downloaded the Windows version. But I still wanted to be able to use RiffWorks on a desktop machine, and with my dual G5 still being resistant to online nasties, I downloaded the Mac OS X version as well.

These are big down downloads – the Mac one is 150MB. But you’re entitled to eight free InstantDrummer sessions, so figure on downloading another 240MB or so for those. Finally, you’ll probably want to download AmpliTube LE (another 10MB) so you have an instant guitar processor for your computer, along with the processors included with Riffworks.

As I write this, the Mac version is about 75% downloaded. As soon as it’s done, I’ll start the installation process and describe how it goes.

Anderton
09-12-2006, 01:39 PM
I encountered a problem during installation: When you first run Riffworks, you're required to validate the program with your user name and password. Okay, I used the same password I did when I downloaded the drum sessions, but got an "Out of registration" warning. Huh? I entered a different password, and got an "incorrect password" error message, which is what I should have gotten. In any event, I couldn't validate the program, so I submitted a request for a new password.

But it didn't show up, so I contacted Sonoma Wire Works. Their tech people were very attentive; to make a long story short, it turned out that through one of those one-in-a-million kind of deals, I had selected a password that was identical to someone else's, but had done so quite a while before actually activating the program. So when I went to activate it, it thought I was someone else, but my user name didn't match.

So they reset the password, and everything was smooth sailing from there. I was assured this had not happened before, but leave it to me to find a problem :) On the other hand, it was encouraging that their tech people solved the problem quickly and easily.

Anderton
09-12-2006, 02:03 PM
Click on the attachment to see the main screen. Well, it does look pretty cool, and not too intimidating. When you open it up, a companion help file opens up that gets you up and running pretty fast.

I clicked on the Audio Setup button, and set up the Mackie Onyx Satellite as the interface. The initial sample buffer was 1024, but I got some mysterious little pops and crackles. Could there really be latency with that large a setting? I tried a smaller setting, but that didn’t help. So I figured it was a sample rate problem, and simply reset the sample rate in the Onyx. The clicks and pops disappeared. I set the buffer setting for 256 samples…no problem, so I kicked it down to 128 samples…still no problems, so I figured I’d let it sit there.

Riffworks defaults to hardware (zero-latency) monitoring, but I felt with 128 samples I could monitor through effects (Riffworks includes a bunch of effects; more on this shortly). I disabled hardware monitoring on Riffworks, set the Onyx Satellite to monitor from the DAW, and was surprised at how little latency there was. Playing guitar felt very natural, with no significant delay…impressive.

Also impressive: The audio setup provides info on the input and output buffer, and gives you an honest “round-trip” latency figure. So I thought I’d play latency limbo (“how low can you go?”).

With 64 samples, the sound was still fine. It finally caved in at 32 samples. But this was without anything else going on, so I set it back to 128 samples to be on the safe side -- and got ready to dig in to the program.

Anderton
09-12-2006, 03:32 PM
Well, this one is probably due to the fact that I spend less time working on Mac than Windows, so I'm not aware of the Mac's various little foibles. I had downloaded the backup drum sounds a while ago, forgot that I did, and downloaded them again after installing the app. Well, the browser renamed the new ones with a [1] in the title to indicate they were a second version, and those were the ones I installed.

But the program wouldn't recognize them, so I called tech support again. It turns out the program didn't recognize the altered names, so I removed the little [1] from each name, and they worked perfectly.

While I was on the phone, they also mentioned that with Windows, some browsers recognize that the drum files, which have a .SWD prefix, are actually .ZIP files. So the browser goes ahead and renames the files with a ZIP suffix upon downloading, and of course, Riffworks doesn't recognize those. So, bottom line is with some Windows browsers, you need to rename the files back to their original .SWD suffix.

arellspencer
09-12-2006, 03:40 PM
Greg anderson!
hola!
used to be simple to learn a riff; just slam some vinyl on and put the needle where you wanted it and just keep putting it back till you got the lick down. .
these new fangled ways seem a bit much to learn some licks.
I like the olde fangled ways .
I'm olde.
and tired. Yawn.. :bor:

Anderton
09-12-2006, 03:42 PM
The QuickStart guide does indeed get you recording fast, but doesn't really give an overview...but hey, that's why I'm here!

Riffworks takes the drum machine pattern programming paradigm and makes it guitar-friendly. It's not about linear recording per se, although you can do that if you want, but more about recording riffs and phrases that you can rearrange and shuffle around. When I first started recording, the default number of measures in a riff was set to a fairly small number, and I thought "hey, my song is going to be longer than that," so I increased it to 160 measures or so. Riffworks didn't complain, but I later found out that's not what this is all about.

The backup drum parts encourage this type of riff-oriented recording mentality. They're solid parts (more on this later), and sure beat a metronome (although you can use one if you want). So a typical way of working might be to start a drum goove, come up with a tasty chord progression or melodic line, beef up that riff a bit with some accompaniment, then move on to creating the next part of the song. After creating a number of riffs, you could combine them as desired, then record a more linear track over them.

What's also cool is that you can play your guitar or the backing tracks through effects, and these are pretty cool effects. So, let's take a look at how that works.

Anderton
09-12-2006, 03:57 PM
As mentioned earlier, you can do hardware monitoring, or monitor through the Riffworks effects. With hardware monitoring, you'd get your sound before going into the audio interface, using your processor of choice (e.g, POD or whatever). With hardware monitoring, you can't enable the build-in guitar effects.

But disable hardware monitoring, and a really cool set of software options present themselves. Click on the attachment to see the "effects rack."

The Amp button lets you load VST or AU effects installed on your computer. It comes before the build-in effects, presumably because if you're using something like an amp plug-in, that will give the sound you want and the built-in effects will provide the icing on the cake.

The Select button chooses various factory presets, which are both for individual effects modules and for chains of effects. You can of course save and load your own presets, but even better, you can load and recall two "snapshots" (the Store/Load A/B buttons). This makes it easy to compare changes to your patches.

Frankly, the effects are so cool I'd really like to see this section of Riffworks made available to other programs as a VST/AU plug-in -- either individually or as a chain, whatever is possible...but that's another story, for another time. These are not "E-Z cheezy" effects thrown in for extra value, as we'll soon see.

Anyway, for the record, the effects categories you can call up are Filter, Shaper, EQ, Compressor, Modulator, Delay, and Reverb. Oh, and in case you're thinking (as I did) "Gee, it's kinda lame to put the compressor after distortion," just wait.

Now let's look at each effect. I wouldn't be surprised if the Sonoma Wire Works people are reading this and thinking "HEY!! When is this guy going to start talking about recording, and putting together a song, and the backing tracks, and..." Patience! I just really happen to like the effects, and don't want them overlooked.

Anderton
09-12-2006, 04:00 PM
<<used to be simple to learn a riff; just slam some vinyl on and put the needle where you wanted it and just keep putting it back till you got the lick down. .
these new fangled ways seem a bit much to learn some licks.>>

I'm really glad you brought this up so I can correct a misunderstanding right off the bat: This isn't about LEARNING licks, but CREATING them, then putting them into a song. Think of it as a recording lab for guitarists that's very guitar-centric in its orientation and selection of modules.

Anderton
09-12-2006, 04:56 PM
Before proceeding with the effects thang, I should mention that the effects I've been referring to are monitoring effects. You can also apply the same roster of effects (minus VST/AU plug-ins) to individual riffs, the backing tracks, or to all riffs (a "master effects" kinda thing).

However, one limitation I've found is that you can't automate knob changes. For example, if you want to do a wa-wa thing, you can't feed it MIDI signals or whatever. Possibly you can do this after-the-fact by manipulating a control in real time while bouncing down; maybe someone from Sonoma Wire Works can weigh in on the subject of automation to make sure I'm not missing something.

dug
09-12-2006, 06:07 PM
Hi Craig,

On the zip problem:
I mentioned that as an anecdote, we fixed that one. Only the browser naming things with extra [1] still persists. On windows, the extra [1] doesn't stop the InstantDrummer sessions from playing, but it will make collaboration a problem, when RiffWorks can't find the same name because a user has a [1] in it. We're working on a fix for this, but in the mean time just make sure those downloads don't get renamed!

About our effects:
Thanks for the compliments! We spent a lot of time listening to my pedal collection (I'm a bit of a junky) while designing those. Dave, the dsp guy, did an amazing job interpreting my comments about this being too squishy, or too squanky into the right numbers to make them sound really great.

About a plugin version:
We did have a VST plugin (windows only) of the effects called "Sonoma 7". When we released our new store and the cross-platform version of RiffWorks, we took the plug-in down until we can update it for MacOS AudioUnits.

On automation:
You're right, there is no automation of effects parameters in RiffWorks. Clicking the info button on a layer does reveal gain automation. Adding controller support so you can wang the wah and other knobs is definitely on our list of things to do.

dug

Anderton
09-12-2006, 06:14 PM
<<We did have a VST plugin (windows only) of the effects called "Sonoma 7". When we released our new store and the cross-platform version of RiffWorks, we took the plug-in down until we can update it for MacOS AudioUnits.>>

Glad to hear that, they are indeed cool effects.

<<On automation:
You're right, there is no automation of effects parameters in RiffWorks. Clicking the info button on a layer does reveal gain automation. Adding controller support so you can wang the wah and other knobs is definitely on our list of things to do.>>

Glad to hear that too! I don't think it's a serious limitation given all that the current program does, but then again I'm sure you're not planning on stopping development with version 2 :)

Anderton
09-12-2006, 06:16 PM
BTW thanks for checking in. Don't be shy about contributing tips or correcting me, readers really like the manufacturer participation aspect of Pro Reviews. It helps make the reviews more accurate, too (e.g., your comment about the .ZIP issue being fixed).

arellspencer
09-12-2006, 06:41 PM
Dear sir; my name is unimportant. what is important to me is hearink a piece/arrangement/song that you've been able to do so's I can get an idea of what the possibilities are.
I am sort of retarded about names and renameing and looking for files and whatnot but I can hear when something is coming together so's i would like to know iffen you greg anderson my goode and close personal frien', could toss something together and allow me and whoever else is interested to lissen up to what that baby can do.
The idea seems interestink and innovative but maybe it's inherent bugginess about names and nameing and renaming is making the retardation muscle in my brainal cavity throb like rob.
my new machine could handle that program but my mental abilities could be in serious trouble because of my brainal limitations. if it ain't got a strang I can change or a knob of some sort I can turn, then uh I'm lost.
I have problems with my CAKEWALK PROGRAM (mind-boggleing)so i only use the tuner ahahaha! (I can "do" that).
I mostly use cubasis and also N-track in particular for the many similar functions you greg are describing in your review and Ntrack is very friendly to a guy like me. It seems "easy" to work.
i need "easy". real easy.
Easy i say.

http://www.sonomawireworks.com/products.php

p.s. I went ,I saw I am intrigued by what i went and sawed., uh see'd um you know what i mean..
intrigued I say.

P.S.S riffcaster is neat only i is on DIAL-UP and and i might need a lofi link. ahem. takes wayy too long to try to download even less than three MBs so i was unable to check out RIFFCASTER at this terminal. although I am DROOLING for the DEMO. slurp.
I am going to go for that NEWSLATTER yah.
the end thanks for lettin me share.

dug
09-12-2006, 07:08 PM
There are many, many songs all put together by our users with RiffWorks here on RiffCaster:
http://www.riffworld.com/riffcaster

We have had several users report that they were able to record a song and post it on RiffCaster the same day they purchased it.

dug

Anderton
09-18-2006, 04:14 PM
All right, let's take a look at the effects in detail, starting with the filter. Logically enough, you click on the effect name in the chain to see its screen, and check its check box to enable it. Remember, the order of effects can't be changed.

The Attaq filter has three modes, selected by a three-way switch: Manual, Envelope, and Sequence. The controls are Bandwidth, Filter Mode (highpass, bandpass, lowpass), Range (frequency range covered by the filter), and Sensitivity for envelope mode.

The step sequencer has its own control set: Speed (with tempo sync from quarter notes to 64th notes), number of steps (4, 6, and 8), and 8 level controls that determine the filter frequency.

As you might suspect from an AdrenaLinn fan, I'm thrilled to see a step sequencer included here -- it's also a fun effect to add to a drum backing track, as is the envelope follower. I also found that for drums, the highpass mode is often more desirable than the lowpass mode, which creates a typically murky sound.Click on the attachment to see the filter set up to do envelope following on a drum part.

Note that manual mode is basically just a tone control. As you can't alter the frequency via MIDI, there's no footpedal wa-wa action.

The envelope-controlled filter works pretty much as expected, but it's quite musical; it seems to me that got the decay constant right, so it doesn't "burble."

Anderton
09-18-2006, 04:40 PM
And for your listening pleasure...I figured out how to save a riff as a WAV file (you just hit the Mix button), so I captured part of one of the included backing drum loops (the Demo loop by Matt Sorum) going through the envelope follower in HP mode. I then imported the mixed WAV file into Sound Forge, so I could then export it as an MP3. I did have to convert the file to mono, though, so it wouldn't be too big for what the BBS can handle.

Note that Riffworks can export as Ogg Vorbis as well, but I figured the MP3 option was more universal for those visiting the forum.

Click on the attachment to listen to the envelope followed drum riff.

Anderton
09-19-2006, 12:36 AM
Here's another example of the step sequenced filter, this time using guitar. Click on the attachment to hear this. However, the more I played with the sequenced filter, the more I realized that it doesn't stay in sync over time -- it drifts.

After recording several layers, the guitar track and backing drums would usually start off in sync, but eventually drift out (and eventually, drift back in again). It became really obvious when I played several layers at the same time along with drums; there were definite sync issues. This is something that needs to be fixed for the step sequenced filter to be useable.

I thought that perhaps this was a function of monitoring through the effect, and that applying the effect to the riff layer itself, as post-processing, would fix the sync issues...but it didn't. This was on the Mac; when I get a chance, I'll try things with Windows and see if there's the same problem.

Anderton
09-19-2006, 12:39 AM
Okay, this is more like it! The Shaper is a triple-band distortion, but with a lot of extras...and I mean alot. It's getting late, so I'll post the screen shot and description tomorrow. But I just finished recording a couple of audio examples, and I figured I'd post them now :)

Click on the attachment to hear a fairly standard distortion sound, but using three bands of distortion.

Anderton
09-19-2006, 12:43 AM
In this example, the Lower band has been set to divide by an octave. This gives that cool "guitar + bass" sound, and it's really quite something.

Click on the attachment to hear the guitar + bass shaper effect. In this particular case, I decided to mix two layers along with the drums. Hey, why not? After all, one of the advantages of Riffworks is the ability to do drum machine-style layering...

Anderton
09-19-2006, 12:49 AM
I noticed a few problems when working with Riffworks:

* Sometimes there was a graphic issue where parts of the effects screen, but not all of it, would disappear under the layer section. I'll try to take a screen shot and maybe the Riffworks people can figure out what's wrong.

* When creating a song from a riff, it seems like a little bit of the beginning would be cut off. I wonder if this relates to the timing issue with the filter; many sequencers I've worked with take a while to "get up to speed."

* After recording about 10 layers or so and hitting stop, I had to do a force quit because the program stopped responding.

Overall, bugs have been infrequent, but I get the sense that there's something wrong with the timing either at the beginning of end of a loop -- like something's cut off that shouldn't be, or added to, or some kind of inconsistency. Everything in between seems fine.

I'll try to quantify this further as I work more with Riffworks.

Anderton
09-19-2006, 10:43 AM
This effect (called “Tripwire”) is really quite wonderful, and would make a great VST plug-in (hint, hint). It splits the input signal into three bands, Low, Mid, and Hi; two controls set the crossover frequency between the Lo/Mid and Mid/Hi bands. Each band has an on/off switch with Compression, Level, and Drive controls. Note that having compression controls for each band justifies putting the actual Compressor effect after the distortion, as you can still compress the signal before it hits the distortion (something I like). Click on the attachment to see the effect’s set of controls.

Drive does what you’d expect, in that it makes the sound more overdriven and distorted. But the “secret weapon” here is that you can shape and harmonize the signal in different ways. Each stage can be set to “Fuzz” (normal distortion effects), but there are also parallel harmony synthesis options:

Down: Down one octave
DD: Down two octaves
Up: Up one octave
3rd: Up one third
4th: Up one fourth
5th: Up one fifth

The previous two examples gave some standard distortion sound, the next example will demo some parallel harmonies.

Anderton
09-19-2006, 01:25 PM
Okay, here’s the shaper with the Mid set to a 5th above, and the Low and Hi sections set to Fuzz. By the way, all these examples use drum patterns that come with Riffworks. Click on the attachment to hear the audio example.

dug
09-19-2006, 04:39 PM
Hi Craig,
We will definitely take a look at the graphics glitch.

About the cut-off sound...
Not all Core Audio (or ASIO) devices report their latency correctly. You can see we've measured the error in the reporting in several devices if you take a look at our Recommended Hardware List:
http://www.sonomawireworks.com/guide/index.php/Recommended_Hardware

We haven't measured the Mackie Onyx Satellite. I'll have to take a look at that one.

For example, the built-in audio on my intel mac with 1024 buffersize reports:
1054 intput
1024 output
The latency on input and output should always be larger than the buffersize. 1024 samples of actual latency on the output is impossible, and 1054 (only 30 more than 1024) is highly unlikely. So there is definitely some error here.

This error can result in the beginning of what you're playing being cut-off in the recordings.

dug

arellspencer
09-19-2006, 07:40 PM
Originally posted by Anderton
And for your listening pleasure...I figured out how to save a riff as a WAV file (you just hit the Mix button), did have to convert the file to mono, though, so it wouldn't be too big for what the BBS can handle.

Note I figured the MP3 option was more universal for those visiting the forum.

[i]i]

I clonked'ed, I hoid, I got freaked out .
Thanks cool daddy'o.
That was a real hep snap.
Now that's what I call PROGRESS..
This is an active learning curve..
I really can't GROK* all the technical stoff you know um because of my brainal afflictions an' all, but the ears are tellin' me a thang er two. The quickly loadeink file-ski was crissp and clean and tight as a texas tick, yeehaw!

Cooties or, or something like that to my goode and close personal frien' Greg Anderson for usink his brainal musckles to astound and enlighten the less fortunate and the connectivity challenged and speakink for me sef' (arr') It's really fun to me mon' to hear some of the supreme and glorius leaders' impromptu jams. the distortion segment was especially enlightenink. yah gooten!
well done oh wise and mysteriously slim leader.
well done i say.
(fading footstep sounds to silence ) and cut. and print .
thats a wrap babies..
that's a wrap
the end
ovre
and
oot
RL
S

Anderton
09-20-2006, 12:20 AM
<<We will definitely take a look at the graphics glitch.>>

It's only on the Mac. If it occurs again, I'll grab a screen shot.

<<About the cut-off sound...
Not all Core Audio (or ASIO) devices report their latency correctly.>>

Well, you are the zillionth manufacturer who has mentioned having problems with this!! I hear an effort may be afoot to get more accurate reporting out of ASIO interfaces , don't know what's up with Core Audio.

<<You can see we've measured the error in the reporting in several devices if you take a look at our Recommended Hardware List...This error can result in the beginning of what you're playing being cut-off in the recordings.>>

That makes intuitive sense to me. Now the trick is to find a workaround :) I can try some different interfaces, and do some Mac/PC comparisons to see if one is better than the other.

Thanks for the comments, it's data such as this that helps make changes happen. As I mentioned, a lot of manufacturers have a problem with the latency reporting issue, and you shouldn't have to deal with that.

Anderton
09-20-2006, 12:25 AM
I just went to your recommended hardware guide. I strongly suggest that anyone interested in drivers, audio interfaces, and ASIO check out this page!! It is loaded with useful information and is highly informative, to say the least.

Very good stuff, Dug, thanks.

Now back to having fun with Riffworks, I'll work on the workarounds later. I have a UX2 I'm using with Windows, but given as it seems to have performed very well in your tests, I can try it out on the Mac when I get home and see if that solves the problem.

Anderton
09-22-2006, 01:02 PM
The equalizer section has five stages: Low cut, hi cut, and three midrange stages. Click on the attachment to see the equalizer’s complement of controls.

The frequency selections are stepped, like a vintage EQ. The low cut options are 50, 80, 160, and 300Hz and hi cut offers 4k, 8k, 12k, and 16k. The three mid sections have cut and boost controls for +/-18dB. These are centered around 35, 60, 110, and 220 for the low mids, 360, 700, 1.6k, 3.2k, 4.8k, and 7k for the mids, and 10k, 12k, 14k, and 16k for the high mids.

Of course, something a three-stage parametric would be more flexible, especially because you could vary the bandwidth of the mid sections. However, given the context, the EQ does its job. It works well not only with guitar, but also on the backing drum tracks, and sounds “musical.”

I’ve mentioned liking the effects, but if Riffworks wanted to take things one step further, they should consider adding two more “inserts” for adding VST/AU plug-ins. As mentioned, there’s already one at the beginning of the signal chain, but having one between the compressor and modulator, and another at the very end, would add greatly to the flexibility without impacting the ease of use. You could use only the built-in effects when you wanted to get going fast, but if you’re a tweaky perfectionist, then you could add other plugs.

Anderton
09-22-2006, 01:02 PM
Here’s a simple-but-effective processor with Slope, Attack, Release, and Compression controls. Click on the attachment to see the compressor’s front panel. It seems to have auto-gain makeup, because even when fairly squashed, I didn’t need to turn up the master riff gain.

My only suggestion, really, would be to have two switches: One to turn on a limiter, and the other to restrict compression to lower frequencies. This is a trick more and more pedal makers are doing to give a “brighter” compression sound.

Anderton
09-22-2006, 01:03 PM
Like the Tripwire shaper, this is another overachiever that’s very musical and has plenty of options. Click on the attachment to see the Tempest front panel.

First off, it has Phaser, Tremolo, Flanger, Chorus, Vibrato, Autopan, LP Filter, BP Filter, and HP Filter. The filter options are basically swept filters – think of them as “tremolo for the frequency response-minded.” They’re really fun with the drum sound backing tracks if your mind works that way 

Modulation waveforms are a generous collection of Sine, Triangle, Square, Sawtooth, Reverse Sawtooth, and Random. The random appears stepped; it would be nice to have an additional “really smoothed random” option. Hey, it’s just a few more lines of code, right?

As expected, there are Depth and Range (Width) controls, along with Speed, which can be tempo synched. Unlike my experience with the step sequencer in the Attaq effect, this one seems to lock to the tempo and stay there. Options range from 3 whole notes to 32nd notes. Oh yes, there’s also some eye candy: A “Sweep-o-meter” that shows the modulation amount as an ever-changing bar graph. Fun stuff, and very 50s…

Anyway, I tend to be picky about modulation effects, which is why I often designed my own. But these are good. No, you can’t vary the number of stages in the phaser, nor adjust the phase of the delayed, flanged signal when it’s mixed back to itself (for the record, it’s positive). But the Depth signal controls feedback, so you can change the “sharpness” of the sound, and the flanger range seems “just right.” I like it. Ditto the chorus, and having vibrato reminds me of days gone by fiddling with Magnatone amps, and wondering why other amps didn’t have such a way cool effect.

Anderton
09-22-2006, 01:05 PM
As I wrote the last post, I thought what the heck, why not do a quick example of flanged drums so you can hear what I¡¦m talking about? So download the attachment and check it out. And in case you wonder why I¡¦ve been so inclined to provide a lot of audio examples for this review (and there will be plenty more), there are two reasons: Number one is that of course, a Pro Review should include lots of audio and graphics. But the second reason is that Riffworks makes it so easy to just whip something up and mix it down.

For example, right now I¡¦m away from home, but I¡¦d brought my computer along. So as I hear dogs barking in the background and watch the fading afternoon light on the hills, I figured I¡¦d boot up Riffworks and take some screenshots of the modules for the Pro Review posts.

But in the course of doing the screenshots, I of course had to play with the program, and it¡¦s very easy to just drag a riff into a song, mix it down, and generate a WAV file. From there, I just load it into Sound Forge Audio Studio (their ¡§lite¡¨ version of Sound Forge) and a few minutes later, I have a trimmed and edited version, saved as an MP3. Isn¡¦t technology wonderful? Well, at least when it¡¦s working, and it certainly is ƒº.

And speaking of which, I¡¦m getting the impression that the Windows version of Riffworks is more solid than the Mac version. That¡¦s probably not too surprising, as the Mac variation is a fairly recent development. The Windows version has been very well-behaved, whereas the Mac is a bit more temperamental.

Anyway¡Kon with the show.

Anderton
09-22-2006, 01:05 PM
Oh, why not…download the attachment to hear the drums processed through the LPFilter modulation, set to random, and synched to tempo (eighth notes, in case you wondered). It’s a pretty neat effect. Again, the tempo sync did not drift over time.

Anderton
09-22-2006, 01:08 PM
In this audio example, I’ve taken a guitar, added a bit of a 4kHz boost with the EQ, did some relatively serious compression, then used the modulation’s chorus option. Download the attachment to hear three effects in action. I think it’s a pretty sweet sound, actually.

Anderton
09-22-2006, 01:09 PM
Okay, we all know delay. But this is a pretty nice one; click on the attachment to see the front panel. It’s a four-tap delay (hence the 4 X 4 moniker) with individual delay time and level controls for each tap. Each delay time control can sync to tempo. There are also three master controls: Feedback, Damping (for when you want to trim the highs on successive echoes – an essential delay feature, as far as I’m concerned), and Mix.

Anderton
09-22-2006, 01:10 PM
To show off the delay, I figured that drums would be best. I used only two taps: One set to dotted eighth note sync, and the other to quarter note sync. There’s a little feedback, and some damping to keep the highs under control. Download the attachment to hear the delay in action.

Anderton
09-22-2006, 04:54 PM
The reverb does a good job of spring reverb emulatiion, but that's all it does. So if you want a hall sound, you're outta luck; and given that the VST/AU insert effect occurs before the Riffworks effects, if you want an external reverb to be the last effect in a chain, you can't use any Riffworks effects. The reverb has five preset sounds that are variations on the "spring these": sweet, shiny, dirty, dark, and whip.

Wanna see the front panel? Click on the attachment. The controls are minimal -- size, damping, and mix -- but it indeed sounds like a spring reverb.

Anderton
09-22-2006, 05:21 PM
And you probably want to hear what it sounds like, so...download the attachment to hear reverb combined with vibrato. I figured I'd throw the vibrato in there to give a bit of an hommage to the James Bond theme :)

Yes, I know the real James Bond theme uses a tremolo, but y'all already know what tremolo sounds like! I like the vibrato in Riffworks a lot so it seemed like more fun to use it.

Anderton
09-28-2006, 11:43 PM
So, how do you actually use Riffworks to record? That’s where it gets interesting. First, click on the attachment to see the screen for one possible recording method.

As mentioned earlier in the review, think “drum machine style programming.” In one typical scenario (though by no means the only one), you’d click on Backups, enable the Instant Drummer tab, and choose a beat you like. Then, you’d set the tempo, number of bars in the measure, and time signature.

Next up, it’s time to record your guitar. Riffworks uses a layered approach, where you can record one layer at a time in the riff. You can choose to auto-mute each layer, or listen to previous layers as you lay down new ones. I generally auto-mute when recording a basic track, but listen to the layers when doing doubled parts and the like.

So you click on Record, and hear a two bar count-in (for some reason, though, I don’t hear the beat on “5” – no big deal, though). Then it’s playing time. If you click on Layers instead of Backups, The layers appear, one after another.

Anderton
09-29-2006, 12:03 AM
Click on the attachment to see what the screen looks like after recording multiple layers.

Each layer has pan and volume, metering, solo and mute, duplicate and delete, and the option to put effects on each riff. The scroll dial to the right scrolls through the various layers. Basically, there are a few ways to deal with editing. What I generally do is solo each layer, and pick the best one. Then, I solo additional layers and see if any of them work well for doubling the part (okay, I admit I like thick guitar sounds). If not, I keep the “keeper” layer and delete the rest.

Let’s assume I’ve kept two layers. At this point, I can mess with the panning levels, and of course, have the backing track going on in the background as I do any editing. But even after you stop recording, you can resume recording on additional layers. For example, in this case, I created a “pseudo-bass” part by dropping the guitar down an octave in each band of the shaper.

After you get your parts right, then you can mess with the effects...

Anderton
09-29-2006, 12:23 AM
Clicking on a riff’s Effects button folds down an effects panel like the one we’ve seen previously, with the seven effects we’ve already discussed. You can’t use external plug-ins with the riffs; you need to use the Riffworks ones.

One very cool feature is that whatever effects you used while recording a riff get transferred over to the riff, so when you open up the Effects, you’ll have the same sound with which you recorded. Of course, you can edit this as well. As each layer has its own effects sections, you can go pretty nuts.

Incidentally, as opposed to my earlier experiments with Riffworks, this time around I used Riffworks on Windows for two reasons: To evaluate the performance with a different OS, and also, to check out the Mackie Onyx Satellite with a laptop (see the Onyx Satellite Pro Review for more about this audio interface).

I set the Onyx Satellite sample buffer to 128 samples, so with 128 samples going in and 128 coming out, the total delay time was just under 6 ms. I was able to record about a dozen layers and use effects with no problems (I didn’t run out of horsepower with a dozen layers, but good musical taste dictated that I’d gone far enough!).

For this post I wanted to include an audio example, but the attachment size limitations are a drag: The best I can do is about 8 seconds in mono. So it’s not really fair to judge Riffworks’ sound quality from the audio example, but at least it gives you and idea…download the attachment to hear Riffworks do its thing.. I used EQ on both guitars, compressed the bass, added modulation (chorus) to both guitars, and tempo-synched 1/8 note delay to one of the guitars.

Anderton
09-29-2006, 12:55 AM
Now that you have a Riff, what do you do with it? Well, you’ll probably want to create another one. So you click on Create, and a new riff appears on the little grid above the layers window. You can do the whole layering thang all over again to create, for example, a chorus to go along with your verse.

You can keep on creating riffs and sticking them in the grid. If the “transport” is in play mode, you click on a riff to hear it; this is a good way to decide on which riffs work well together. However, a riff starts playing the instant you click on it. This is okay, but I’d love to see an option where if you click on a new riff, it plays immediately after the currently playing riff finishes. The timeline allows this, but at that point, you’re already putting your tune together. Being able to play riffs in sequence while noodling around the grid would be cool – sort of an Ableton Live kind of vibe.

Okay, now suppose you have your riffs all figured out. You can now drag them into the timeline above the grid, serially, so that the riffs you select play one right after another. Click on the attachment to see the riff grid and the timeline. The timeline has its own play button; click on the layer time button, and playback jumps over to playing the current riff.

So now you have your riffs arranged to make a song – again, like a drum machine where you string patterns into a song. But there’s one more option: You can record “Songlayers,” in other words, tracks (layers) that goes for the length of the song. This would be a good choice for doing a lead part over your riffs, adding a vocal, or whatever you want to do that lasts the length of the song. This does not loop.

Anderton
09-29-2006, 01:07 AM
Well this is kind of a logical place to break for tonight, as we've covered the basics of putting together a song. Overall, it's a pretty obvious process. You don't need to refer to the manual much, which is a good thing as the manual isn't really all that superbly organized...for example, I could find virtually nothing about how to use the riff grid. I figured it out -- at least I think so. Maybe it has additional uses of which I'm not aware, and if so, hopefully someone from Riffworks will chime in.

There are still plenty of things to check out, like using ReWire, the "junt" feature, the RiffLink online collaboration process, and more. But let's take stock of what we have so far.

Playing with Riffworks reminds me of the days of using a four-track analog tape recorder (well, without the rewind/fast forward times). It's very immediate, and easy to just lay down tracks. Of course, 4-track recorders didn't have built-in drum machines and effects, but in some ways, the effects have that vintage vibe of effects of that era.

The drum backing tracks thing is cool, but clearly, you'd want to have more patterns available. I have not figured out how to adapt my own patterns to the Riffworks format (Dug, help!) or even whether it's possible. I assume that Riffworks would love for you to buy the optional-at-extra-cost drum patterns, but they've also included a REX player and ReWire option, so one of my next stops is to check out if you can create drum patterns in Reason and rewire them in.

Let's be clear that Riffworks will not replace a DAW. There's no editing or punching, or any of that kinda stuff. It seems to me this has two main purposes: A very inexpensive way for guitar players to get into using computers (in this context, the effects really take on extra value), and a quickie scratchpad for veterans who want something that just gets ideas down without complications.

I'm reminded of a friend who had this great, pro level 24-track recording setup in Paris, but also bought a little Minidisc multitrack recorder. I was puzzled, but he explained the MD was so easy to get up and running that he used it to capture ideas. I can easily see Riffworks providing the same kind of function.

In any event, I've been having a lot of fun with it. Let's see what happens in the next phase of experimentation...

Anderton
10-03-2006, 10:03 PM
So here I am, sitting in an airport on the way to AES, and thought I'd check out ReWire with Riffworks. I also felt that it would be a good CPU hog test, because I could load up ReWire clients with lotsa tracks. I figured if my computer could deal with running a ReWire client and Riffworks, then Riffworks was probably pretty efficient.

ReWire is one of Riffworks' backup track options, and this is a nice touch as you can easily mix in your own backing tracks -- not just drums, of course, but whatever your ReWire-compatible program can generate.

When you click on ReWire, a ReWire-specific backup track window appears. Click on the attachment to see the window. There are four slots for ReWire client programs, in this case Ableton Live, Reason, Kinetic 2, and Project5 V2, which are all installed on my laptop. Each of these slots has a drop-down menu, so if you have more than four ReWire clients installed, you can choose the four you want to use.

When rewired, the Riffworks and ReWire client transports sync up, and the ReWire client's mixed, stereo audio outs flow into Riffworks. Riffworks provides audio level controls for each ReWire client, along with metering.

If you have a long riff and drag the playback cursor to somewhere in the middle, the client starts at the appropriate place -- you don't have to start from the beginning, or worry about timing problems. Also, I set both tight and long loops, and the looping function worked perfectly -- no straying from the sync.

Furthermore, you can run multiple backing tracks, like have the Riffworks' backup drums running along with a bass and piano part recorded in Reason. This is also a useful touch.

The main limitation is that you can't associate something like a different Reason song with a certain riff. In other words, once Reason is set up as a ReWire client, any riff where Reason appears as a client will play whatever is in Reason. I tried opening up two instances of Reason to see if there would be a "Reason1" and "Reason2" option in the ReWire slots, but Reason refused to open up twice. I also tried saving a Riff preset with different Reason songs, but the preset doesn't get into that level of detail; it will save which ReWire devices are inserted in the slots, along with the level settings, but anything beyond that you have to do manually.

This isn't surprising, though. The whole point about Riffworks is that it's supposed to be seamless, and it can take some time to load an entire song in a ReWire client. Presumably, the designers didn't want a situation where there would be silence while a new ReWire client song loaded.

Anderton
10-03-2006, 10:05 PM
As there were four slots, I wondered what would happen if I opened up two Rewire programs. So, I opened up Reason and Live, then dragged some loops into Live and loaded a song into Reason. To my surprise, they both played at once as backing tracks. Then I opened up the Riffworks drums as a backing track, and now I had two Rewire clients open along with drums, all playing away. Click on the attachment if you want proof that Live, Reason, and Riffworks can all live together in harmony.

Because computers like to show off, I figured I'd open up Kinetic 2 and Project5 as well. But for some Reason, Kinetic 2 refused to talk to Riffworks. When you click on the Riffworks play button, Kinetic 2's measure counter increments, but it won't initiate playback.

Huh? So I clicked on Kinetic 2's play button, figuring it would then start to play along -- but instead, it stopped Riffworks. What made this more confusing is that Kinetic rewires just fine into Sonar. Oh well, I'll troubleshoot this further some other time.

So then I tried Project5, but it didn't work because the version installed on my computer was an NFR (not for resale) review copy, and it had timed out. Bummer. Well, after all I am going to AES, so maybe Cakewalk can loan me another NFR to test the thing out. However, my sense is that if Riffworks can do two ReWire clients, it can probably do four...Dug? Comments?

Being able to handle multiple clients also makes the preset function more useful, as you could have one client with its volume up in one riff, and a different client with its volume up in another riff. Still, the inability to switch the client's backing tracks with different riffs limits the usefulness of the rewire function.

Anderton
10-03-2006, 10:06 PM
But we're not done yet with backing tracks, and this option is a real gem. Click on the attachment to see the REX player window. For those not familiar with REX files, these are digital audio files that have been specifically designed to loop, as well as time-stretch as you change tempo. For example, if you play back a REX file at 90 BPM and then increase the tempo to 120 BPM, the REX file will follow right along.

Like Rewire, there are four slots into which you can load REX files. These slots have level controls and metering, but also include a pan control. If the REX file is shorter than the riff, it loops within the riff; if longer, it jumps back to its beginning at the end of a riff. So far, so good...and having REX playback opens up a whole world of drum loops and backing tracks (there are at the very least hundreds of sample CDs that contain REX files), particularly because you can have four loops going at once.

But what makes this really useful is you can save presets using different REX player settings and even different REX files, and associate the presets with different riffs. So, you could have one REX drum pattern and a REX bass pattern associated with one riff, then when you call up another riff, a different drum and bass pattern play along. Nice.

REX files tend to be compact, as they employ a lossless data compression scheme (based on not having to store silence), and I didn't notice any gap when switching presets; as soon as you change riffs, the backing track is ready to go. There's only one real caution: have a consistent place to store your REX files, because if they're not where the program expects to find them, it won't. Instead, it will ask you to locate them.

Anderton
10-03-2006, 10:07 PM
The final backing track option is a metronome. [i][b]Click on the attachment to see the metronome window. This is pretty basic: You can choose the sound, the level, and the pan position. And yes -- it will run along with the other backing track options. However, you can't choose a different sound for the downbeat; it's just louder than the other clicks.

Anderton
10-03-2006, 10:12 PM
We've gone through the major aspects of Riffworks, although we still have a ways to go before we can consider this review to have covered everything. But I must say I'm a bit surprised there hasn't been more interaction from readers. I'd like to think it's because I'm explaining everything so well no one needs to ask questions :), but I don't think that's the case. Actually, I think that people might not quite know what to make of this program, and that's probably why Sonoma Wire Works wanted a Pro Review: To explain as much as possible what Riffworks is all about.

Clearly, this is intended to be a user-friendly environment for guitarists. But like all other attempts to bring the average guitarist into recording with computers, it cannot overcome a basic, fundamental problem: Computers are not a user-friendly environment for guitarists. While a guitar player might look at Riffworks and feel reassured by the familiar transport buttons and effects, if they can't decide what kind of interface to use and how to deal with Riffworks' Audio Setup menu, there's a problem. This is the same problem faced by IK Multimedia, Native Instruments, Waves, and all other companies trying to convince guitarists that computers are the way to go.

Let's face it: To work with an amp, you 1) turn the power on, 2) plug in the guitar, and 3) adjust the knobs. To work with a computer, turning the power on is just the start. Especially with Windows machines, you better know how to install drivers, and you better know to set the system priority for "Background Services" if you're running ASIO. Nor are Mac users immune; many don't realize that the Sounds icon in the system preferences section won't take them where they really need to go, which is the Audio and MIDI setup section under Utilities.

Then once that's figured out, they have to understand the concept of buffering, samples, and latency...and that's assuming they've gotten past the interface stage of things.

So programs like Riffworks face a difficult task right out of the box. Furthermore, few (and Riffworks is no exception) include comprehensive, hand-holding instructions for guitar players that delineate the pitfalls of using computers. In the case of Riffworks, although the documentation is excellent at getting you started quickly, it doesn't provide the kind of computer background that the beginning guitar player needs. Nor does it provide an overview of Riffworks' philosophy, which I think would be helpful to those trying to wrap their heads around the program.

Anderton
10-03-2006, 10:13 PM
Okay, I do know about computers...and I have a wonderful studio with pro level programs. And I use a lot of them! I can work my way around Sonar, Acid, Pro Tools, Live, Cubase, Vegas, Samplitude, Digital Performer, and many others. So do I need Riffworks? No.

But do I like Riffworks? Yes. It's just plain fun, and doesn't take anywhere near the amount of setup time and fussing around as other hosts. Turn up the guitar, choose an effect, click record, and you're creating a riff...with a backing track, then combining those riffs into songs. As an idea generator (or capturer), Riffworks is like taking a vacation from complicated programs.

Honestly, Riffworks is not at all what I expected. I thought it was going to be a toy, but features like ReWire, REX file players, and cool effects work take it out of the toy range. I thought it was a lot about online collaboration, but while I admittedly haven't explored that yet, I feel Riffworks justifies its existence all by itself.

So will I use it once the Pro Review is over? Actually, I think I will. It takes me back to the days of just punching record on my 4-track, playing some guitar, then deciding I wanted to take it further. I doubt that I'll develop full-fledged songs on it, but certainly, if I come up with something I like, I can mix it down and import it into my favorite "major league" host. But there is a lot more to it, like the Riffcast component, so my assessment may be premature. I sure wish some Riffworks owners would chime in as to what they think of the program...after all, this is a Pro Review!

Anyway, I'll be swamped shooting videos at AES for the next several days, so I won't have much time to play with Riffworks, although I will be checking this thread. Any Riffworks owners out there? Let us know what you think.

Strychnine Kid
10-06-2006, 01:52 PM
Mr Anderton (Reminds me of the Matrix for some reason) I'm Rich and I am an avid Riffworks user. Having Riffworks from the inception with a Line 6 Guitarport. I have also upgraded to the Standard edition and now use a Toneport. I have written many full songs with this program and do as you have stated by Editing my work with Adobe Audition 1.5 and 2.0.

I must say that Riffworks is an ideal no fuss program designed especially for guitarists. I own many different programs Adobe Audition 1.5 and 2.0, Propellarhead Reason, Ableton Live, Acid Pro 6, and a few others. As far as simplicity Riffworks wins hands down. Also the ability to synch drums is by far way easier than any midi application and most of the drum packages sound as real as can be.

The simplicity though is the best part. I can watch tv and play my guitar and find a riff I like and before I lose it. I just plug in and go. It is truely plug and play. Fire up the program plug the guitar in and hit the record button. That simple. It also has great quality and as you have stated excellent effects. And yes it does bring the fun into playing. Also It makes me personally want to play more because it's not a hassle to get set up to record. So my playing has improved alot and fast.

So if anyone is interested in the program I strongly rate this a 9 out 0f 10 and the only reason for the 9 is because I like to use Adobe Audition to Master my songs. If I wasn't into editing now and just laying something down you can get an excellent mix with it and I would then give it a 10 out of 10. Granted I'm a novice musician. Still learning how to record and master. However with that in mind I have some really good songs that I've recorded and totally have enjoyed the final product. Cheers to Sonoma Wire Works

My Music
http://www.soundclick.com/strychninekid
Not all my stuff is here. Also would love to chat it up about this some more

With Respect

Rich Konkler

jjbraunius
10-11-2006, 02:03 AM
Craig, I also D/loaded a version of Riffworks 2 (given by the company as a promo) and same problem with the password. It took quite a while (3 days) to get a response from them to change the password.

As this was a freebie - no problem for me, but imagine it being an important session, that could be quite annoying.

Another big gripe I have with the program so far is the way it handles the drum samples. First off you pay for these loops so they should be available as some more standard format, say acidized files that can be ported in other software. Also unless you get a proprietary drum loop you can't bring yours in and set the song to that. If you can - I haven't found a way to do it properly yet. In my case - I have a drum machine and several Acid drum libraries so it is redundant to spend extra cash on plain drum loops.

On an up note - the Matt Sorum drum loops are actually quite good.

One more problem I encountered was loading the community sessions where you collaborate through the user forums. The software crashed on me several times while loading them. They eventually loaded but something seems buggy in that part of the module.

Anderton
10-11-2006, 09:55 AM
<<Also unless you get a proprietary drum loop you can't bring yours in and set the song to that. If you can - I haven't found a way to do it properly yet. In my case - I have a drum machine and several Acid drum libraries so it is redundant to spend extra cash on plain drum loops.>>

I hear you, but there are two ways to get in drum parts: ReWire and a REX file player. I think the best solution for people like you or me (I also have a lot of acidized files) would be to add an Acidized file player module. In any event, part of the deal with Riffworks is that the drum loops have to be able to stretch, but as to why they chose REX over Acidized files for a format is something they would need to answer.

Just for kicks, I tried taking a WAV file and changing the suffix to RX2 just to see if Riffworks would load it, but I couldn't fool it.

Strychnine Kid
10-11-2006, 10:33 AM
I know they did have some server problems as of late but seem to have them squared away. That could be part of the Rifflink problems you incurred.

I agree it would be nice to have an acidized reader Or loop player as well. I use Reason thru Rewire when not using Instant Drummer and for me it works well. However the whole concept of this program for me is to keep it simple. But those would enhance the application for sure.

dug
10-11-2006, 03:36 PM
Craig:
RE: ReWire
You asked if we can handle 4 ReWire devices simultaneously. RiffWorks can handle it, the question is, can your computer. You'll be running 5 audio applications and they all need memory, so how much RAM you have will be critical. The minimum requirements for RiffWorks say 512MB, but you need to add the minimum for the other apps you'll be running to that. So I'd start with a 1GB min and probably more like 2GB if you want to run 4 simultaneously.

Each Riff remembers it's loop start position for each ReWire device. ReWire doesn't have any way for RiffWorks to tell Reason what song to load (we wanted to do that) but as you mentioned that could cause some load time while you're playing which would be bad.

jjbraunius:
RE: support
You mentioned we took 3 days to get back to you with your forgotten password. First, we are working on getting white-listed with all the major email providers. Your replacement password email probably went into your spam filter. Second, we try when we can, but we don't have the staff to be here 7 days a week. We don't charge a production tool price and we don't expect people to approach an "important session" expecting to have instant support. We do try to support people as quickly and accurately as humanly possible.
RE: loop formats
There are lots of loop formats. We chose to support REX. At the time, the Acid-WAV format was not an open standard, since then Sony has made it more available. We are considering adding support for that in the future. Our drum content partners have loop libraries available in many formats including REX. You can purchase their big libraries ($$$) with the same content so you can use them with other applications, or you can purchase InstantDrummer sessions for $10 each that work with RiffWorks.
RE: collaboration
RiffLink is in beta. It says that everywhere. There are still RiffLink bugs in both the application and on the server. But people are still having a lot of fun with it anyway. Sorry it wasn't up when you tried. Our ISP has had some very bad problems with their network and power in the last week or so that caused some RAM in our server to go bad. We have decided to move our servers to a much higher reliability facility (also more expensive) because of these problems. The RAM has been replaced and the server is back up now. The server move will take place this coming week and should be more or less seemless with only a few hours of transition while the DNS entries are propagating.

dug

jjbraunius
10-12-2006, 12:43 AM
Originally posted by dug


jjbraunius:
RE: support
You mentioned we took 3 days to get back to you with your forgotten password. First, we are working on getting white-listed with all the major email providers. Your replacement password email probably went into your spam filter. Second, we try when we can, but we don't have the staff to be here 7 days a week. We don't charge a production tool price and we don't expect people to approach an "important session" expecting to have instant support. We do try to support people as quickly and accurately as humanly possible.
RE: loop formats
There are lots of loop formats. We chose to support REX. At the time, the Acid-WAV format was not an open standard, since then Sony has made it more available. We are considering adding support for that in the future. Our drum content partners have loop libraries available in many formats including REX. You can purchase their big libraries ($$$) with the same content so you can use them with other applications, or you can purchase InstantDrummer sessions for $10 each that work with RiffWorks.
RE: collaboration
RiffLink is in beta. It says that everywhere. There are still RiffLink bugs in both the application and on the server. But people are still having a lot of fun with it anyway. Sorry it wasn't up when you tried. Our ISP has had some very bad problems with their network and power in the last week or so that caused some RAM in our server to go bad. We have decided to move our servers to a much higher reliability facility (also more expensive) because of these problems. The RAM has been replaced and the server is back up now. The server move will take place this coming week and should be more or less seemless with only a few hours of transition while the DNS entries are propagating.

dug [/B]

dug - I can just settle for plain old audio .wav file import, acidised or not as long as there is a way to lock the tempo once the wav file is imported.

Another point I didn't make is that RW doesn't have an alternative authentication method - say call a landline and get unlock code. Some music makers prefer to keep their machines away from the net.

dug
10-12-2006, 05:26 PM
Originally posted by jjbraunius


dug - I can just settle for plain old audio .wav file import, acidised or not as long as there is a way to lock the tempo once the wav file is imported.

Another point I didn't make is that RW doesn't have an alternative authentication method - say call a landline and get unlock code. Some music makers prefer to keep their machines away from the net.

Importing any type of files opens up a whole slew of features in order to make it really right, which is why we haven't done it yet. Be assured it is on the list.

There is a way you can activate a machine that isn't on the internet. You have to have another different machine on the internet, and a way to copy a file from that machine to the one you want to run RiffWorks on, like a USB thumb drive or burning a CD or even a floppy drive if you still have one of those.
1. Run RW on the machine NOT on the internet. A browser will come up with an URL in it (which won't actually load since you're not on the internet.) Write down that URL, or copy the link on to a thumb drive.
2. Go to a machine with internet access. Enter the URL in a browser. This will download a file called riffworks.swwact.
3. Copy that file to the machine not on the internet and double click it. RiffWorks will install it and be activated.

So far, we have had 3 total requests for this ability, so it's not really a popular request, but we took care of it anyway.

HAVOC 51
10-16-2006, 04:28 AM
I've used riffworks for about a year. It's flexible, the sounds you get out of it are great & for the money it's a real bargain. Plus for IT ludites it's a great introduction to guitar technology.

Regarding the quality, I've got 12 tracks uploaded that can give you some idea of the versatility of what you can do. (all linked in my sig)

As mentioned by other respondants it's great for getting an inspired moment immediately down. You can change anything you like later. I have a huge file on RW just for ideas.

There are drawbacks with it if you want to use it proffessionally but the new version 2 has gone some way to resolving them by focusing on the production end & being more flexible with mixing. I'm still finding great things with the programme 12 months on.

Nagging problems - It doesn't handle change in tempo well, due to the bit by bit recording method. There are a coupel of effects such as wah & volume which can only be done if you have 3 hands. Lastly I'd like to see a method of colaborating & importing with other people made easy into the software.

All in all 9/10.

ShredRex
10-17-2006, 10:09 AM
Riffworks made it possible for a recording dummy like me to crank out CD quality stuff, nuff said. I was able to record my first song in less than 24 hours!! Mind you over time I am getting better, learning how great it is to have Reason and Riffworks together, and incorporating other programs to sweeten the final product.

But make no mistake, Riffworks is a winner. Super easy to learn, and use......very flexible as well. You will be amazed what you can do with it.

Check my stuff out here http://www.myspace.com/shredrex all done using Riffworks and Reason.

In addition the Sonoma forums are a super resource, Dave, Dug, Randy & Michelle are always there to help out..........plus there is a super collection of community members.

ROCK ON SONOMA!!!

jjbraunius
10-17-2006, 10:30 AM
Originally posted by ShredRex
Riffworks made it possible for a recording dummy like me to crank out CD quality stuff, nuff said. I was able to record my first song in less than 24 hours!! Mind you over time I am getting better, learning how great it is to have Reason and Riffworks together, and incorporating other programs to sweeten the final product.

But make no mistake, Riffworks is a winner. Super easy to learn, and use......very flexible as well. You will be amazed what you can do with it.

Check my stuff out here http://www.myspace.com/shredrex all done using Riffworks and Reason.

In addition the Sonoma forums are a super resource, Dave, Dug, Randy & Michelle are always there to help out..........plus there is a super collection of community members.

ROCK ON SONOMA!!!

What other recording "dummy" software have you tried to make the comparison? I don't see how Acid Music Studio, Magix Musicmaker, Apple Garageband, Acoustica Mixcraft, N-Track, Mackie Tracktion and even some freeware apps as Reaper are much harder to learn.

Just an observation - I was a total noob once upon a time and got hooked on Acid as my first audio DAW. In comparison Acid is so much simpler to bring in drums, bass and just record your own track on top of that. It is just a matter of hitting the record button.

Riffworks in comparison is much complex for a starter as far as I am concerned. Actually even after being an audio pro it took me a while to make ends and tails of it, actually because of the oversimplification and totaly unorthodox design. What I mean by this is that there's no other app like it on the market, which is either a good or a bad thing, depends which way you look. I've grown accustomed to recording apps having similar look and feel so for me that was a hindrance. To be fair - in one hour I was recording with it, no prob.!

ShredRex
10-17-2006, 02:02 PM
Granted I am not seasoned pro like yourself, I have very limited exposure to recording on my pc. The few programs I have used did not make the experience very entertaining. I made the mistake of going to a local music store and shopping for recording software without doing any real research. The guy I know there hooked me up with what he described as idiot proof recording software called Guitar Tracks Pro 3. He told me for a guitar player just getting into home recording it was the best thing going. Man was I disappointed!!! I also dabbled with Sonar Home Studio and Music Creator. And if that was supposed to be easy to use, entry level recording software then I can go without. Plus I did not find the quality of recording was any better using GTP compared to RW.

I can admit I am not the most patient person ever.....but I found GTP to be very cumbersome to use, and the interface not very user friendly, and don't get me started on Amplitube. SHS was in essence not much better......MC just didn't work at all for me. I have also messed with Fruity Loops, Reaper, Audacity and Audition too in various capacities.

But from a guitarist's perspective (which is the key here right) I found RW to be the perfect solution. The interface is what I liked most, yes maybe oversimplified and unorthodox, (maybe a good thing in all actuality) but effective. I find the integration and support for rewire devices very handy and a definite plus. The instant drummer is easy as pie to configure, and if you use any of the Line 6 hardware and Gear Box, there are plenty of ready to use presets for everything from guitar to bass to vocals.

* I should mention I use the GuitarPort to record with RW, I am a big fan of the GP!!!

Did I mention I love the combination of Reason & RW, I could not be happier. But to each their own......what works for me may not work for you. I had no problem getting a great guitar sound out of RW, with software like Gear Box, or using plugins (GR2)...or by running my amp directly into the software. The quality of recording is great, with minimal effort.

Basically I cut and paste a few riffs together, mix to riff....export to wav. Most of my recordings are simple 3-6 guitar layers, one bass layer, instant drummer sessions....or bass and drums in Reason. I get good mixes and basic editing in RW, but still run the wav through Audition for mastering and subsequent conversion to MP3.

But honestly it all starts recording the guitar parts in RW.....I often sit and practice/play with RW open ready to capture anything I may play that I want to keep and build upon later.

ihsoy
10-26-2006, 02:09 PM
Thanks for the review and the comments so far...it has been interesting reading.

I've got the Line6 version of Riffworks, using it with my XTL via USB.

So far, I'm just using the demo mode, because I'm trying to figure out a couple of things before purchasing.

1. Is there any way to copy a take from one riff into another?
I've had a couple of occasions where I have been noodling around doing recordings, and thought, "Wow, that would sound pretty cool on top of this other section!" but then can't copy or layer various riffs after recording?

2. As noted, part of what makes the product so cool are the Instant Drummer modules, and the ability to tweak them on the fly. What is the general user consensus of the add-on drummers?

Basically, I enjoy being able to get a nice sounding drum track with minimal tweaking and just start jamming along, but I'm concerned that the programs simplicity might just be holding it back from being a real killer app!

Thanks,
mike

Anderton
10-26-2006, 02:29 PM
<<Just an observation - I was a total noob once upon a time and got hooked on Acid as my first audio DAW. In comparison Acid is so much simpler to bring in drums, bass and just record your own track on top of that. It is just a matter of hitting the record button.

Riffworks in comparison is much complex for a starter as far as I am concerned. Actually even after being an audio pro it took me a while to make ends and tails of it, actually because of the oversimplification and totaly unorthodox design. What I mean by this is that there's no other app like it on the market, which is either a good or a bad thing, depends which way you look. >>

Very perceptive comments IMHO. When I started working with Riffworks, I found it a bit confusing at first until I "unlearned" the DAW way of doing things. Once I saw it as a drum machine-style program and not a linear sequencer, it was smooth sailing.

I know what you mean about Acid; few programs can beat Acid 1.0 for being drop-dead simple to use. However, as soon as you get into hard disk mode, you're back to a more linear work method.

The thing about Riffworks is the way it parses music into riffs, like drum machine patterns. It makes it so easy to create little segments and stitch them together -- much like Acid, in a way, except with guitar audio instead of packaged loops.

Also, the inclusion of the effects is a huge deal. They're really excellent and make it easy to get good guitar sounds right out of the box. I think that's a real attraction to guitarists.

dug
10-26-2006, 02:33 PM
ihsoy,

1. There is no way to copy a layer to another riff. You can duplicate a riff and add to it, but copying layers opens up another can of worms like what if the riffs are different lengths, what if they're at different tempos. I expect we'll do something cool that will make all this work, but for now we like to say you played it once, just play it again:) You like play the guitar right?

2. I think add-on drummers are great, but I'm biased:)

RiffWorks IS limiting in some ways. The whole premise of RiffWorks is that having an all powerful DAW doesn't necessarily make for inspired music. Sometimes you have to have some limitations in order to make room for the creativity.

cheers,
dug

Anderton
10-26-2006, 03:11 PM
<<Sometimes you have to have some limitations in order to make room for the creativity.>>

I don't really see Riffworks so much as limited, as optimized to perform a specific function. For capturing ideas, it's really not very limited...it's only when compared to a DAW that you see the limitations, but I never saw Riffworks as competition to a DAW.

It's like Ableton Live: Some users complain that it doesn't do certain DAW functions. That mystifies me; Ableton Live is a whole other type of software. If you want a DAW, get Pro Tools or Sonar or whatever :)

ihsoy
10-26-2006, 03:25 PM
Originally posted by dug
but for now we like to say you played it once, just play it again:) You like play the guitar right?

RiffWorks IS limiting in some ways. The whole premise of RiffWorks is that having an all powerful DAW doesn't necessarily make for inspired music. Sometimes you have to have some limitations in order to make room for the creativity.

cheers,
dug [/B]

I love playing of course, but I seem to have those one-off "wow, that was cool..what did i just do?" moments. ;)

That's what I love about RW so far..that it does inspire me to play!

Thanks!
mike

jjbraunius
10-27-2006, 08:03 AM
Another observation about guitar effects - most of the controls on the effects are rotary which is hell to operate with a mouse. I know RW is going for the vintate look but try to do it with the right hand while holding a guitar and you'd see what I mean - it is pure hell!

ShredRex
10-27-2006, 10:07 AM
Originally posted by jjbraunius
Another observation about guitar effects - most of the controls on the effects are rotary which is hell to operate with a mouse. I know RW is going for the vintate look but try to do it with the right hand while holding a guitar and you'd see what I mean - it is pure hell!

Funny you should mention that........I find that annoying as well. Especially while mixing.......but even Gear Box has that issue when trying to dial in sounds and effects. Would be nice if there were keyboard cuts to dial up and down say when the mouse is over a specific knob......

Back to the perception of the software complexity for a second......it sounds as if we have two "schools" or methods of assessing that. Most of the guys that have previous experience with recording software find RW difficult to pick up on initially due to the fact they are pre-programmed to having the package set up differently. By comparison us complete NOOBS that have little to no experience using any recording software are right at home as I/we do not have to un-learn (if that is a word) or relearn how to do basic things. Does that sound like a fair method of breaking it down?

I personally think RW is almost idiot proof....maybe you other guys are just too over qualified? Joking of course.....LOL

Granted there are other more complete packages out there, but not this price point. It was designed as a spring board of sorts.....to introduce less technically inclined folks to the world of recording. Which I think it does beautifully. I would never use the word limited in my description of this software at all.

jjbraunius
10-27-2006, 11:03 AM
Shred - obviously you haven't tried N-Track and Mackie Tracktion that are in the same ballpark (or less) in price.

Anderton
10-27-2006, 03:29 PM
<<Another observation about guitar effects - most of the controls on the effects are rotary which is hell to operate with a mouse.>>

Unless I've misunderstood your question, that's not true. If you click on a control and move the mouse up and down (like a slider), the knob turns. I don't like the "imitation knob" motion where you have to move the mouse in a circular path.

However, the controls don't work with the mouse scroll wheel if that's what you mean.

jjbraunius
10-29-2006, 12:53 PM
Craig, usually when having circular controls going up and down is hard to get you to zero in with better precision. If they were up and down sliders thing would've been much easier, and a double click on them where you can write in the value could also help tremendously. The downside is that the cool vintage visual effect is lost for efficiency.

Anderton
10-29-2006, 10:02 PM
<<If they were up and down sliders thing would've been much easier, and a double click on them where you can write in the value could also help tremendously.>>

That's an excellent point: Most programs with parameter control give you a couple options, like clicking and dragging to change a numerical, or typing in a particular value.

I will say I don't find the knob control thing problematic, although I would if I had to move the mouse in a circular motion...mouses were born to move in a line, not in a circle!

ShredRex
10-31-2006, 02:06 PM
Originally posted by jjbraunius
Shred - obviously you haven't tried N-Track and Mackie Tracktion that are in the same ballpark (or less) in price.

No I have not, in fact I just read about N-Track this morning. There are a ridiculous number of programs available now a days.....hard to keep up on them all. Remember I am still a noob here.

As I mentioned back in my other post, I was looking at recording software for guitarists. Not so much along the lines of general recording programs. The main benefit behind the packages geared to guitarists was the bundling of hardware and amp modelling, with the recording software.

N-Track has definately peaked my interest though.....I would never drop Riffworks for it. But it is a very affordable alternative.

My biggest complaint with Riffworks is fact I cannot encode mp3 directly form the software.

jjbraunius
10-31-2006, 02:14 PM
Shred, do you like the sounds you're getting with computer modelling software? I for one cannot find anything that sounds convincing to replace a kranked amp sound. For $150 I got a Sansamp TRI-OD analog pedal/modeler and Hughes and Kettner TUbeman ($300) that sound light years ahead of anything computer generated I've tried, even on outboard modelers. I use PC plugins for the other effects such as delay, reverb, chorus, etc. but for distortion everything comes up short IMO. On clean tones I guess some of these are useful but I still don't like any of the distortion modelers out there.

syntropique
10-31-2006, 02:38 PM
Hi,

Yup, I think the RiffWorks and Live comparisons are dead-on. RiffWorks is coming at the use model based on those of us that play guitar.

Quick disclaimer - I work for the DrumCore guys - but I use the REX player for helping with drum tracks. Then I can just export my loops as Rex and slam '
em in there (ours and whomevers').

Now I just need to be able to use the backing tracks Live via my pedalboard ;^).

--kT

ShredRex
10-31-2006, 05:05 PM
Originally posted by jjbraunius
Shred, do you like the sounds you're getting with computer modelling software? I for one cannot find anything that sounds convincing to replace a kranked amp sound. For $150 I got a Sansamp TRI-OD analog pedal/modeler and Hughes and Kettner TUbeman ($300) that sound light years ahead of anything computer generated I've tried, even on outboard modelers. I use PC plugins for the other effects such as delay, reverb, chorus, etc. but for distortion everything comes up short IMO. On clean tones I guess some of these are useful but I still don't like any of the distortion modelers out there.

Funny you should mention that as well........LOL I found with the guitar port and gear box I was getting decent tones. But nothing that really did it for me.

Recently I have been running my Behringer GMX 212 into riffworks via the guitarport and adding no other colouring at all. All the effects are also coming form the amp. And for the first time I am getting MY sound into the recordings, what I hear when I sit and play through my amp. Without having to crank the amp and mike it. So for now the modelling software is not even installed on my computer.

I was trying several modellers, Gear Box, Amplitube, Guitar Rig........but the sound from my amp is better. Once I was able to get my bass tones and drum sounds in Reason all sorted out, I started to get the overall sound I was looking for.

I guess I stick with Riffworks because I know how to cut and paste my songs together in no time at all. It takes me longer to program the drums and bass than it does to do anything else. At least now I am not constantly tweaking to get a sound I like, and the songs sound more consistent.

Check out the couple of songs I have on myspace. The song called Last Chance was a modelled guitar sound. The song called Riding on E was the amp direct. Just give you an example of what I am talking about. Although Last Chance has a pretty decent sound, so it may not be the best comparison.

http://www.myspace.com/shredrex

Anderton
10-31-2006, 11:06 PM
<<Quick disclaimer - I work for the DrumCore guys>>

Not to hijack the thread, but I've just starting working with DrumCore in anticipation of doing a review. It's very clever...and the idea of using it as a "development system" for Riffworks backing tracks is pretty cool.

MWright
11-20-2006, 10:59 AM
I thought some of you following this thread might be interested in checking out the free demo version of RiffWorks that we just released:

http://www.sonomawireworks.com/riffworksdemo.php

Michelle (with Sonoma Wire Works)

Anderton
11-20-2006, 02:19 PM
Thanks Michelle, that's great! Now more people will be able to know what we're talking about :)

ShredRex
01-11-2007, 04:29 AM
<<Sometimes you have to have some limitations in order to make room for the creativity.>>

I don't really see Riffworks so much as limited, as optimized to perform a specific function. For capturing ideas, it's really not very limited...it's only when compared to a DAW that you see the limitations, but I never saw Riffworks as competition to a DAW.

It's like Ableton Live: Some users complain that it doesn't do certain DAW functions. That mystifies me; Ableton Live is a whole other type of software. If you want a DAW, get Pro Tools or Sonar or whatever :)

I was back reading over this thread today and caught this.................just wanted to say I can't agree more!

You get some folks on the Sonoma boards making requests for features and functions they consider to be missing, one guy wants everthing patched right awat (always make me laugh).....but yet RW does what it is advertised to do.....and more. If you want those features and functions go get Pro Tools.....

RW is an amazing proggy.....limited? No........
A DAW? No..........

There ya have it. Work within the parameters you are given. :)

MWright
07-19-2008, 03:36 PM
RiffWorks T4 free guitar recording and online collaboration software now available. Free download:

http://www.riffworks.com/T4

Cheers,
Michelle

lakeswimmer
07-30-2008, 09:37 PM
hey there! thanks for the attached mp3's. I will download it later cause I am still having problems with my pc now..

sgl499
11-05-2008, 01:39 PM
I just got this. It won't let me copy layers. Nu'ff said.

HolySloth
12-01-2008, 11:01 AM
ihsoy,

1. There is no way to copy a layer to another riff. You can duplicate a riff and add to it, but copying layers opens up another can of worms like what if the riffs are different lengths, what if they're at different tempos. I expect we'll do something cool that will make all this work, but for now we like to say you played it once, just play it again:) You like play the guitar right?



I've gotten around this by copying the riff, renaming it, and then muting the layers I don't want. Yes, it seems messy, but it works.

Bensbeenjamin
12-25-2008, 10:16 PM
So far, the long and short of this article is that Window's tried it in a niche market but since Mac's are Intel based now it opens up a lot more opportunities for musicians to be more creative w/o having to have a barrier between programs they can and can't use. Back on topic Mac's program is better and more user friendly then the Windows version will probably ever be because it's dependent on certain products to use it with. Considering all that if you are a musician I would highly recommend you buy an Intel based Mac...and I know you PC users are saying but I can buy basically the same computer at a fraction of the cost but when you think about it PC's (Windows) is only going to hold you back since they focus more on the "general" computer users. With that being said save up your cash and buy something that will actually benefit you more in the long run then "saving" money in the short term aspect of it. Thanks Anderton for giving the step by step instructions and figuring out how to work out the "kinks" although I haven't fully checked out what Riffworks capabilities it seems like a great tool for the people without Pro-tools and a Digi board to be able to create music without having to commit to buying all the equipment needed to record. And to you and your's I hope you've had a Merry Christmas!

Minning Around
01-01-2009, 09:22 PM
I've had this program for over a year now and have never been able to get it to work. The meters move when I play but nothing is recorded. I messed around with it for a couple of days and then just moved on. I don't have time to waste on electronic gizmos and I've about had it with the modern world. I think I'll move to Hawaii and just drop out of this ridiculously complicated world. Computers are incredible when they work but I've sort of come to the conclusion that the net result is that life is wasted sittting in a chair. Who needs the frustration?